SimCity 5

Oh boy. What a disaster the SimCity (5) launch has been. Lost cities due to servers not syncing, servers plain old not working, removing game features to try to alleviate server stress, buggy gameplay and graphics, shitty AI, the fact that little to no processing of...

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Progress Update

Since the last post about progress on Broville v11 much has happened! The city is already much larger than the entirety of v10 and growing by the day. New developments range from a dense downtown core to quiet suburbs. The port specifically has grown considerably....

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The New Broville

Work has begun on the next version of Broville. We are starting from the ground up on this one with an entirely new map and city from the previous 1-10 versions. Though it's a new city we have plenty of ideas to incorporate the old city into this one. We started with...

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New Renders

I made some new renders of the Brototype build. I added some more as well as some other renders to the gallery. With 1.3 quickly approaching I hope to wrap up this build and get it out for the patch. After that comes the process of looking for a new map to start the...

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Brototyping

We've been trying out some "brototypes" for the next Broville map we're starting after the 1.3 patch next month. I decided to move away from the smoothstone frames because they don't, and probably will never, have a slab and stair variation. The stone brick is perfect...

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SimCity 4 SPAM mod

I've been trying some new plugins from SimPeg. Mainly the SPAM mod and Random Woods from the MTP set. I don't know why I haven't used it before, it's a total overhaul of the vanilla farm mechanics and looks. There's also a bush brush (I can't remember what the...

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Minecraft Renders & Happenings

I recently put up a new map for download, the Isolated Island Fort. Check it out! I've also been enamored with a new program called Chunky. It was created by a Swedish guy named llbit and it's possibly the easiest and most convenient way of rendering scenes from...

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