Chances are if you’ve landed on this website and reading this you came for Broville! I’ve not really been keeping up with the stats from the map and the website, but checking before writing this post was pleasantly surprising. I’m happy to see that two and a half years on, Broville is still being looked at and downloaded by you fine internet people.
I took a break from Minecraft after the release of v11, but have recently been hosting a vanilla survival server. If you’re interested in stopping by, version details and the IP can be found on my Tumblr page.
As for the website itself, I’ve been trying to think of ways I could update it or otherwise get more milage from it than I do currently. We’ll see what the future holds, friends.
It’s been almost a year since the release of Broville v11! Wow! In this time, we have accumulated over 57,000 downloads! This is definitely lower than v10’s 315,000 downloads, but I am still pleased with the number. Minecraft for PC had peaked well before the release of v11. Taking well over four years to release the map itself probably didn’t help either.
I would like to say thank you to everyone who downloaded the map! I hope that you were able to find some enjoyment in exploring our little world. I sometimes wish I could have my memory selectively suppressed for some time to be able to explore it for the first time myself. I have been enjoying watching Abolonebani’s series of videos in Broville, it’s as close to seeing it with fresh eyes as I am able to get.
In the time since releasing the map, I have more or less stopped playing Minecraft entirely. I have spent innumerable hours in the game during my six years of playing, so leaving on Broville felt like a pretty good thing to do.
However this means I currently no longer have the time, energy, or motivation to update the map in any meaningful way. Minecract 1.14 sounds like it is creating a whole bunch of block meta related changes (including officially bringing back our coveted “full slab”!). This potentially means a shitstorm of new issues in bringing it up to date. The command blocks more so than anything would take an incredible amount of time and effort to not only track them all down, but then update the commands and THEN make sure everything still works as intended. The core team members who were primarily responsible for the command block configurations and redstone machines are also more or less finished with the game.
I am open to talking with anyone who feels like they would be up to take on the task of updating the command blocks, etc. Like, seriously, I have some ideas but would need to know you know what you’re doing first :^)
Email me: oldshoesbro at gmail dot com.
Check out this awesome article about an interview I had with Marsh Davies about the recent release of Broville v11!
“Broville is something of a Minecraft institution. This city build been with us in various forms since the early alpha, growing in ambition with every version release. Last week, version 11 – which by itself took a team of more than 60 contributors four and half years to build – was announced as complete and sent out to fend for itself on the wild internets.”
Snazzy new website is ready enough to be released!
We are wrapping things up in Broville and hope to have it available soon!
Thanks for sticking with us!
No! It’s an update to the blog! Yes I know I failed to mention the Christmas Demo when it was released, but now I’m here to post about the progress in v11.
As usual things are slow but steady. Overall progress on filling random gaps in buildings is good, it’s actually kind of hard to find an empty lot for new building ideas. While not directly related, another big thing in in the past months has been updating and revitalizing some areas that look out of place, basically they looked OLD. Things made over two years ago stand out like a cold sore compared to the newer buildings. Another thing that sticks out (to me at least) is some of the old “landscaped” areas that consist of a few regular trees and grass placed with bonemeal, complete with the mustard and ketchup mess that are the yellow and red flowers.
Bigger projects such as the swamp castle, airport, army base, spaceport, nuclear plant, SOLAR, and various hidden areas are in varying stages of completion. The most finished being the army base, airport, spaceport and swamp castle.
Interiors lately have actually seen a huge amount of progress with the addition of a few new team members specifically doing them. It’s hard to find people who only want to do interiors (and can meet our stupid unreasonable expectations) so their contributions have been very noticeable. Loads of businesses, homes, offices, practices, apartments, hotels, restaurants, you name it. Really brings out the “life” of the city.
The amount of detail does come at a cost. Performance in some areas of the map, mainly downtown and the stretch of road featured in the first demo (Twin Pines Mall), can get pretty bad. Without Optifine installed we’re talking <20 FPS. With Optifine performance is significantly better, I definitely will be recommending that people install it before complaining to me about it.
Here are some 4k renders to play you out, keyboard cat. They’re big.
Thanks to Golonka we have some pretty cool mini trailers showcasing some of the areas around town.
More are being made too!